Build & Gear Suggestions

Builds (gear and abilities) that you use for a large group should be very different than those you use for a small group or solo ganking. Many people watch streams or videos of some very good (or bad) players and try to emulate them in different play styles and contexts. All this serves to do is waste your time, gold, resources, etc. If you see someone in a very nice solo build, then don’t try it in a group of 20 people. You bring very little value to your group unless you’re an amazing player – and if you’re an amazing player you’re probably not going to flat out copy some build you saw someone using in a stream.

Build and gear min/max details change every time there’s a new patch or someone comes up with a great idea. Pay attention to what new sets come out regularly!

  • Most players who have their Undaunted skill line levelled up with all passives unlocked should be running 5 of their main armour type, and 1 of the others. For Magicka builds this would be 5 light, 1 medium, and 1 heavy with the chest as a heavy (as the chest gives the most armour) if possible, and one of the head/shoulders/legs/feet as medium (they all give equivalent armour). For stamina it would be 5 medium, 1 light, and 1 heavy. There are many viable builds that use 5 heavy armour for both magicka and stamina builds, though as I’ve said a few times each player needs to find what works best for them.
  • For most build considerations, note that the belt gives the least armour, and gloves second least – so builds that only have one light armour item should have the belt as such. The chest gives the most around, and the other pieces (shoulders, boots, pants, head) all give the same.
  • The use of food vs drink, the 1 stat + 1 regen, or the 2 stats + 1 regen consumables are debatable depending on your build, role, and responsibilities. More resources give more damage or healing, though without enough regeneration you won’t be able to sustain your damage or healing. A good regeneration number to start with is 1800, and you need to find what works best for you. I personally prefer the food that gives max health with both magicka and stamina regeneration, though that can be cost prohibitive.
  • Character points should all be put into max of the stat that you use most (magicka or stamina). It’s easier to change enchants or consumable than redo character points all the time if you want changes made to your resource pools.
  • As a base, all major armour (head/chest/pants) enchants should be tri-chants (health/magicka/stamins) with minor armour enchants as the stat that you use most, and jewellery enchants should be damage (healers tend to prefer 2 regen and 1 cost reduction).

Traits on gear: Unless you are in a niche build or are a ganker, every single piece of armour that you use in PvP should have the Impenetrable trait. The math behind this suggestion can be found here: (also linked from the Defence section). Some sorcerers will prefer Divines if they can maintain their shields (which can not be crit) 100% of the time, though for the most part I still suggest Impenetrable even to them. Shields will go down, and Impenetrable can be the difference between being 1-shot and living long enough to get their shields back up.

Please keep in mind that these are simply standard details related to common builds. Using a good build is just one of many things necessary to succeed.

There used to be a lot more detail about particular sets and combinations in this section. I removed them as build discussions have mostly moved to Discord and to the Raid Requirements Document.