Running Scrolls

Picking up a scroll and running it can be a lot of fun, though there are a few important considerations you should make before picking it up and while running it:

  • How much opposition you are likely to face. If you will need to be able to take a good few hits running through opponents, then a player in light armor with no shields is not the best option. If you need to outrun opponents, a player in all heavy armor with low stamina regen is also not a great choice. The scroll carrier should have a good balance of run speed and survivability.
  • If you are part of an organized group with voice communications (TS or other). Being able to make and hear calls about the scroll carrier being in danger, or where opponents are coming from is very important. If you pick up the scroll and are not in a group, ask in zone to be invited to one. Most will be happy to bring you in to ensure the safe travels of the scroll.
  • The path you need to take. If you will be running through choke points, gates, or areas in which opponents can plan to bomb you, ensure that you have people riding ahead to watch and let you know if it’s safe. Don’t get too far ahead of the group if you’re fast, and don’t fall behind.
  • Scroll quests. Have you turned in your current one? If not, don’t pick up another scroll as you’ll not be able to turn in your quest before capping the one being picked up. Scroll carriers will usually announce that they are capping and give people a minute to ensure that they have the right quest.
  • Resource management. Some classes with certain builds can move at full speed all the time such as high magicka regen NBs with concealed weapon and dark cloak, or very high stamina regen sprint cost reduction builds. If you are not one of these, you may be tempted to burn all of your stamina running, though make sure you have enough to block or roll if need be. Other people should provide you with the Rapid Maneuvers buff so that you can use your stamina more efficiently.