There are apparently a few people who don’t seem to understand how the emperor system works.

The short short version: You have to be top of the leader board (with at least 50k AP), and your faction has to own all 6 of the keeps around the Imperial City (centre of the map). To lose emp, your faction has to have lost control of all 6 of those keeps at the same time. You can lose and retake individual keeps, and you won’t lose emperor until all 6 of the keeps are lost at the same time.

The emperor gets some rather overpowered passives:

Chaining ultimates is one of the most significant emperor powers. Using sets like Bloodspawn that give 15 ultimate will also be doubled, so Bloodspawn procs will give 30 ultimate to an emperor! The passive that gives ultimate when getting a killing blow on an opponent is also doubled, so if an emperor drops a large damage ultimate (destro ult or bats are the easy answers) then it is very feasible for ultimate chaining (or multiple ults at the same time).
Emperors need to siege. While it may awesome that they can do more damage with their larger resource pools and continue to do so with their higher regen, doing double damage on siege (especially with three stone trebs up) can make the difference between getting a wall or door down before too much opposition arrives. After the wall or door is down they can then use their awesome damage powers to kill everything. Note that this passive does not apply to ram damage.
 Emperors should usually be running something that can heal them. Considering their resource pools and regeneration, using Cleanse to remove two negative effects and heal for 18% of max health becomes amazing for an emperor healing them for 27% max health.
 Doubling resource regeneration will usually mean that an emperor who wants to min/max can take any enchants (on jewlery) or sets (like Seducer for magicka builds) and replace them with others that are directly able to increase their killing power. The more damage an emperor can do, the more ult is made, the more damage can be done, etc.
 75% more resource pools can make for some incredibly powerful players. Magicka and stamina pools in the area of 70k will make most skills hit like a truck, and health pools in the 50-60k range for DPS builds make emperors a lot harder to kill. I’ve tried a few fun builds in my many times as emperor based on health and health regen, such as a DK spamming igneous shield (which is like a spammable barrier for the group) or a Templar 1-shotting opponents when a Blazing Shield comes down. These types of builds are more entertaining than they are useful – but if you have the chance to be emperor you should get as much enjoyment out of it as you can!

 

If you want to become emperor, you have to be at the top of the leader board. To be at the top of the leader board you have to make the most AP. Traditionally, emperor has gone to the player who spends the most time, or farms the best. If the person at the top of the leader board drops campaign, then the next person (number 2) becomes top, and the next time that all 6 keeps are taken that person becomes emperor.

In the early days of the game, there were some emperor passives that remained after becoming emperor. They were nothing like what emperors get, though 5% ultimate cost reduction and 2% extra resource regeneration did count for a lot at times. This prompted many people to “emp trade” on some campaigns, whereby one faction would crown emperor, then allow another to dethrone and crown their own emperor. The dethroned emperor would then drop campaign allowing the person in second place to be next in line, whereby they would crown that person. Residual emperor buffs were removed from the game in the hopes of eliminating this behaviour.

If you want to support your emperor, lay siege so that he doesn’t have to spend time dropping / picking it up. When the emperor has to get off his siege to kill something, keep firing it for him, and be sure to get off of it as soon as he is back! Shields that are based on maximum health such as bone shield synergies are amazing for emperors. If you’re in a stamina build, running bone shield and spamming retreating to remove snares for the emperor can help a lot towards his survivability as well. If you’re a healer, throw area heals at the emperor, if you’re running purge, spam it to keep disabling effects off of him, and if you have crowd control abilities then use them on the areas or players that the emperor is attacking. You want your emperor to get kills, so that more ultimate is generated, allowing for more kills, and to further the goals of your faction. A good player as emperor can count as three or four other players working together.

The disadvantage of supporting the emperor is that the emperor almost always makes AP at a much higher rate than other players, as he has a lot more killing power. If you want to compete for emperor the next time that your faction crowns, then  you might hope that the emperor’s reign lasts as short as possible! Some emperors have been dethroned in as little as 30 minutes when both opposing factions actively push to dethrone (there’s almost no way to fight a faction stack who force flips flags). My longest emperor run was about a week back in mid 2015, though these days emperors tend to only last a few hours due to game and population changes.

Some players run into problems in their pushes for emperor in that they have angered their faction (or an opposing faction). In the “good old days” when there were a lot of guilds playing regularly, and there was 24/7 coverage of the map by at least 2 solid guilds at any given time, some guilds would refuse to push for someone who they did not like. Some would even log onto other faction characters to actively try and prevent someone from achieving emperor and call in their friends from PvE to help at times when they were having trouble! With the mass exodus of players in early 2016, and most of the larger guilds now having disdain for playing in large groups, these challenges have fallen by the wayside and no longer exist.

The biggest challenge a potential emperor will face will be in coordinating their faction to take all of the emperor keeps. Many people don’t care about the map or campaign, many people prefer to run less “zergy” and keep to groups of 6-8 people, many people prioritise AP farming over map control, and many people understand that when one faction has emperor, the other two will focus on dethroning and cooperate (in a limited manner) to double team the faction that has emperor. The “good old days” where people like me could direct multiple guilds and groups to coordinate are long gone. I remember the day we crowned Lolimage for the first time: I was directing six full groups of 24 each one from a different guild. We had over 150 people in TeamSpeak, and we were fighting on two fronts versus faction stacks (100+) of each opposing faction. Those were the days of the #CrownZerg!

Now, people wanting emperor will either have to wait and hope that their faction happens to work together long enough to crown (AD crowned emperor an average of once every two weeks for the past few months), or will have to try and gain the cooperation of the many smaller groups that play in addition to the one or two larger guild groups that run two or sometimes three times per week for a few hours. The challenge with those larger guild groups is that they get together less often, so don’t have the incentive to push for emperor in the few hours of prime time that they play together. Alternatively they could wait for the middle of the night and bring in a solid group to night-cap, though that is looked down on and someone who does that on purpose will usually not be respected (though most people don’t really care what others think of them so it is a viable way to crown emperor).