This is revision 2.0 on 2019/10/21
This document was created in order to give newer players and regular groups an idea of how to build their group compositions, how to gear, skill, and ensure that they have coverage for all the potential requirements that running a group entails. This document is oriented towards medium to large groups, and is probably not as appropriate for small groups where everyone has more responsibilities and different build requirements.
Note that this is by no means a complete list or guide, and should be taken as the beginning of a “raid guide” document if your guild or regular group does not already have one.
You are welcome to make your own copy of this document – as many guilds have already done – and further develop it on your own to best suit your guild or group’s needs. I’m sure that the community would appreciate that any contributions or edits that you make in your own document be submitted back into this one for other players to benefit.
ROLES & RESPONSIBILITIES
The purpose of this section is to give you an overview of the roles and responsibilities that most leader want to have in raids. By learning what these roles and their responsibilities are, you’ll be able to pick the one or ones that are most appropriate for your play style and better be able to contribute to your group’s success.
Each role may have multiple builds that work for it, and can serve multiple responsibilities. It is also important to note that each role’s responsibilities may be different depending on the size of your group. If you’re running 10 players or running 24 players, what you do to contribute to the group’s success may be very different!
|Roles and their responsibility possibilities:
||There are multiple classes and builds that can meet each set of responsibilities, and every group should have at least one (and often multiple) players meeting each of them.
For example, a magicka DPS player might slot purge, and a healing templar might slot jesus beam for execute damage. If you assume only one role and one responsibility, then you may not be able to perform well unless you are in a very large group where you depend on everyone else to perform (and get carried).
Some groups that have a very specific group composition have players with a single responsibility (such as spam purge or retreating maneuvers).
Nobody is perfect, and it’s your responsibility to cover for other people as you can while assuming your responsibilities.
BUILD REQUIREMENTS (General)
- If you are healing, you must have a set of Earthgore, Troll King, and Symphony available.
- All your gear must have the Impenetrable trait, unless you’re running the Impregnable set (which you should not usually be doing in larger groups).
- You must have tri-stat enchants on at least your major pieces (head / chest / pants). Tri-stat enchants on all your gear is preferable.
- You must have at least 25k health. 28k health is preferred on players other than bombers.
- Tri-stat food is preferred for almost all builds. It gives the magicka builds added stamina to break free, roll dodge, and sprint. Your regen will suffer slightly, and groups should compensate for that with more synergies (shards/balls) and time for heavy attacks and moving out to restore resources.
- With the changes to DoTs (nerf as of Q4/2019) being a vampire is back on the table. Most players won’t need it (see Race Against Time mentioned later), though Elusive Mist will get you out of a lot of tight spots or bombs if you can’t RAT, and Invigorating Drain can help you rebuild your ultimate quickly in some builds. The added resource regeneration, faster stealth movement, and reduced damage when at lower health are all great benefits. Note that you will take more fire damage (notably from fire siege and destro ultimates), so play accordingly.
- You must have appropriate immovable potions available during raids. These will be called for when attacking or when being attacked to prevent you from bring crowd controlled. Common potions used are health/immovable/magicka and speed/immovable/stamina.
BUILD REQUIREMENTS (Specific to Magicka/Stamina/Ultimate)
- If you are in a magicka build and are not a healer, you should have a destro staff back bar for the destro ultimate (eye).
- If you are in a magicka build, you must have Race Against Time (RAT) on your front bar.
- If you are a Magicka build (healers included), you must have Proxy Detonation on your back bar. Some groups may want their stamina builds to also run this skill. It will do less damage, though the 2k extra damage from stamina players’ proxy detonations add up if there are a few of them.
- If you are a Stamina build, you must have Vigor (the morph that heals others) on your back bar.
- If you are a sorcerer, you must have Negate as the ultimate on one of your bars.
- If you are a Warden, you must have Sleet as the ultimate on one of your bars. As of 2019/10/21’s patch, the two morphs can be seen as defensive (lasts longer does less damage) and offensive (increases max magicka by 15% when cast). Choose based on your role and responsibilities.
- When joining the group, confirm your role and responsibilities, as well as the ultimates you’re running. The group leader will probably assign you a number, group or set for your ultimate and will call for it when needed. If the group uses an ultimate tracker addon, enable it.
- When the group leader makes a call, follow it. Even if you think it’s wrong, even if it’s a horrible call, if people don’t follow the calls then you will lose in the long run. Discuss the calls made after the fighting is over.
- Pay attention to your surroundings. If you see a group of proxys and destros moving at you, don’t just stand there waiting for the leader to make a call. Move out of the way.
GUIDES ON HOW TO PVP
- Read this: https://darkelves.com/eso/
- Now seriously, if you haven’t read all of it, go back and read it. You may think that you know everything, and it’s very possible that you do. Go back and read it all so that if there is anything wrong, a mistake was made, or if there’s more information that you believe should be added you can let Nait (@crown77) know so that he can update/fix/add whatever is needed.
- Most important are the Offence, Defence, and Siege sections, though again, READ IT ALL.
- If there’s something you didn’t understand, ask questions. There’s no shame in asking questions. We’d rather you ask questions than be the reason that we wiped.
NORMS (META) FOR Q4 2019
Bombers and proxies are the group’s main damage. They tend to build squishy so that their ultimates hit as hard as possible.
Stamina Sorcerers tend to build for higher stamina resource sustain, and provide Charging Maneuvers and Caltrops for the group. They run Negate as their ultimate. The group needs to have one stamina support for every 10-12 players.
Magicka Sorcerers tend to build for higher magicka resource sustain, provide cc on opponents with Encase, and use purges to remove debuffs / reduce the duration of future debuffs. Most run Negate as their ultimate. The group need to have one magicka support for every 8 players.
Magicka Templars are primarily the healers of the group, and will run Remembrance ultimates for massive healing when the group is being bombed. They will each run a complementary healing support set so that the group has optimal buffs. The group needs to have one healer for every 4-5 players (depending on skill, comp, and what you intend to fight).
Specialized or niche builds can be of great benefit to the group, though too many of them will take away from an optimal group composition. One magicka Warden in a defile build, and one magicka DK in a cc build can make great additions to a larger group.
Stamina Wardens are similar to Stamina Sorcerers in gear, though also use their stamina healing (Soothing Spores) which is not affected by being in an opposing player’s Negate. Stamina Wardens tend to have the highest damage from their Shalks, and coordinating these with their own Dawnbreakers and magicka players’ Proxy Detonations can insta-wipe opposing players. If there no magicka Wardens in group, then stamina Wardens will take on the responsibility for Sleet ultimates.
In every group of 12 players, optimal ultimates are usually going to be something like (+ or – 1 on each) the following, so that the group has multiple waves of ultimates available.
- 2-3 Negates
- 2-3 Remembrance
- 2 Permafrost
- 4-6 Eye of the Storm (destros)
The following are sample builds that should be commonly found in organized groups with a good compositions. Note that many of these are older, though I’m leaving them in here for your thoughts and considerations when setting up your own comp. I’ll get back to the lists and work on updated comps if I have time.
STAMINA SORC or TEMPLAR (Speeds / Vigor)
5 x Bone Pirate’s Tatters http://elderscrollsonline.wiki.fextralife.com/Bone+Pirate%27s+Tatters+Set
MAGICKA SORC (Negate Bot)
5 x Alteration Mastery http://elderscrollsonline.wiki.fextralife.com/Robes+of+Alteration+Mastery+Set
MAGICKA SORC (Bomber)
5 x Vicious Death http://elderscrollsonline.wiki.fextralife.com/Vicious+Death+Set
MAGICKA NIGHTBLADE (Fear Spammer)
5 x Alteration Mastery http://elderscrollsonline.wiki.fextralife.com/Robes+of+Alteration+Mastery+Set
MAGICKA SORC (Purge Monkey)
Pick 2 of these:
2 x Blood Spawn http://elderscrollsonline.wiki.fextralife.com/Blood+Spawn+Set
MAGICKA WARDEN (Defiler)
5 x Fasala’s Guile http://elderscrollsonline.wiki.fextralife.com/Fasalla%27s+Guile+Set
STAMINA WARDEN or other classes (Damage)
5 x Hunding’s Rage http://elderscrollsonline.wiki.fextralife.com/Hunding’s+Rage+Set
TEMPLAR MAGICKA HEALER (In different healing support sets)
5 x Kagrenac’s Hope http://elderscrollsonline.wiki.fextralife.com/Kagrenac’s+Hope+Set
BOMBERS (Most – if not all remaining players should be magicka bombers)
Nightblades are preferred due to passives and ult regen on Soul Harvest
Note: Wardens will be providing Major Resolve and Major Ward from their Ice Fortress spell. Other classes do not need to maintain their own (which can free up a slot), though the benefits of whatever skill they use (Focus/Hurricane/Volatile/etc) that provides these buffs may outweigh the value of an extra skill slot. Like everything, players have to find what works best for them.
Note: This is where the damage comes from. Everyone will help support the group with some spells, with the majority of damage coming from Proxys and ultimates (Destros or Permafrost). Players should let the group leader know when their ultimates are up (if not using an addon to keep track of ultimates). Once the ultimates have finished, the group will clean up with single target / executes or simply move off to rebuild destros and get ready to come back.
Note: Most of these players have lower regen. They are built to be able to output the majority of their damage in 5 to 8 seconds, and then move off. If you don’t kill an opponent, that’s fine, you’ll get them next time. Your priority is to stay alive, rebuild your ultimate, and be ready to go back in and kill more opponents as soon as you can!
If the build that you like playing isn’t listed, then please discuss it with leadership. If there’s a particular build that would benefit the group that has not been thought of, it should be added here. You may be the meanest fucking 1 v Potato bad-ass around, but we play in groups and need everyone in synergistic builds for the greatest likelihood of success when fighting our opponents who are also running in groups (or zergs).
I’ve added the Creative Commons Non Commercial license details to the document, primarily so that nobody tries to sell a copy of this (as someone previously tried to do with the guides on my web site turned into PDFs).
Revision 0.1 on 2017/11/01 – First draft shared with Pugs of Daggerfall for comment
Revision 0.2 on 2017/11/06 – Initial Publication / Request For Comment on ESO Forums
Revision 1.0 on 2018/01/29 – Moved to https://darkelves.com/raid-requirements
Revision 1.1 on 2018/02/10 – Added stamina builds and corrected a few minor things
Revision 1.2 on 2018/05/06 – Clarified a few things and preparing for Summerset additions
Revisions 1.3 through 1.8 over most of 2019 were minor updates.
Revision 2.0 on 2019/10/21 for the final dragon bones patch.