Builds (gear and abilities) that you use for a large group should be very different than those you use for a small group or solo ganking. Many people watch streams or videos of some very good (or bad) players and try to emulate them in different play styles and contexts. All this serves to do is waste your time, gold, resources, etc. If you see someone in a very nice solo build, then don’t try it in a group of 20 people. You bring very little value to your group unless you’re an amazing player – and if you’re an amazing player you’re probably not going to flat out copy some build you saw someone using in a stream.
Build and gear min/max details change every time there’s a new patch or someone comes up with a great idea. Pay attention to what new sets come out regularly!
- Most magicka builds who have their Undaunted skill line levelled up with all passives unlocked should be running 5 light, 1 medium, and 1 heavy with the chest as a heavy (as the chest gives the most armour) and one of the head/shoulders/legs/feet as medium (they all give equivalent armour).
- For other build considerations, note that the belt gives the least armour, and gloves second least – so builds that only have one light armour item should have the belt as such.
- The use of food vs drink or the 1 stat + 1 regen consumables are debatable depending on your build, role, and responsibilities. More resources give more damage or healing, though without enough regeneration you won’t be able to sustain your damage or healing. A good magicka regeneration number to start with is 1800, and you need to find what works best for you. I personally prefer the food that gives max health with both magicka and stamina regeneration, though that can be cost prohibitive.
- Character points should all be put into max magicka. It’s easier to change enchants or consumable than redo character points all the time if you want changes made to your resource pools.
- As a base, all armour enchants should be max magicka and jewellery enchants should be spell damage. If you find that you need more of other resources (health/stamina), the major pieces (chest / head / pants) should have tri-stat enchants. As a general rule, if you need more health then changing a magicka enchant to a tri-chant is the most effective method to gain such.
Standard Magicka for group play: This combination gives you good damage and the speed resurrection bonus for Kagrena’c Hope that is vital to recovering from losing a few players in a fight. I highly recommend this build for anyone in group who already has Alliance War skill line rank 10 with the Battle Resurrection passive as they stack for an even faster resurrection. Templars who have the passive for faster resurrection, PvP skill rank 10, and Kagrenac’s Hope can resurrect a fallen ally in a few seconds. Note that as of the TG patch resurrection bonuses are multiplicative instead of additive, so the old 1.25 second Templar resurrection is now about 3 seconds.
Traits on gear: Unless you are in a niche build or are a ganker, every single piece of armour that you use in PvP should have the Impenetrable trait. The math behind this suggestion can be found here: http://goo.gl/84hnar (also linked from the Defence section). Some sorcerers will prefer Divines if they can maintain their shields (which can not be crit) 100% of the time, though for the most part I still suggest Impenetrable even to them. Shields will go down, and Impenetrable can be the difference between being 1-shot and living long enough to get their shields back up.
- While many stamina build prefer 7/7 medium armour to take advantage of the medium armour passives, most seem to be running 5 heavy (Black Rose) with 2 medium.
- Character points should all be put into stamina.
- All armour enchants should be max stamina and jewelry enchants should be weapon damage.
- Max health + max stamina, and max health + stamina regeneration are the two consumables that seem to be most popular with the better stamina players that I run with. As always, you need to find what works best for you.
- The use of dual wield for AoE damage, bow for single target ranged and two handed weapons for single target melee (or rally buff/heal) will depend on your play style or the needs of your group. Try to have all of them available if you can.
Please keep in mind that these are simply standard details related to common builds. Using a good build is just one of many things necessary to succeed.
There used to be a lot more detail about particular sets and combinations in this section. I removed them as build discussions have mostly moved to Discord.